General Information

General
Stability: United
Stability Gain Chance: 35%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 2
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 5717 / 6000
Money Income: 426
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Miscellaneous
Origin: (C) Shattered Dominion

Notes

None

Administration & Holdings

Administration
Administration: 6
Passive Expansion Chance: 40%
Territory: 40 / 40
Roads: 14 / 30
Territory Holdings
Plains 22
Forest 5
Dense Forest 0
Urban 0
Hill 4
Mountain 0
River 0
Desert 0
Tundra 5
Marsh 0
Hazardous Land 0
Shallow Water 4
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: Low
Military Funding: Notable
Magic Stance: Creation
Centralization Law: Absolute
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Zhongyuan Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Tsetsl Breakers Allied Military Alliance Hidden
2 Tsetsl Neutral None Unknown
3 Zhongyuan Allied None Unknown
4 Tarngaka Hostile None Unknown
5 Fjarar Eyjar Friendly Defensive Pact Hidden
6 Nashlund Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 15

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15
Classical Boarding Ship 0 wood: 1
money: 15
Classical Missile Ship 0 wood: 1
stone: 1
money: 15
Classical Scout Ship 0 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 32 30 2 21 / 25
Wood 9 10 -1 19 / 20
Stone 9 8 1 19 / 20
Mounts 1 1 0 5 / 20
Research 7 0 7 0 / 0
Magic 3 0 3 14 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 7 5 2 9 / 10
Iron 10 4 6 10 / 10

Jobs

Working Pops: 20/21

Job Assigned Pops Upkeep Production
Bureaucrat 3 wood: 1
administration: 1
Entertainer 1 wood: 2
bronze: 1
rerolls: 1
Fisherman 5 food: 4
Harvester 2 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 3 stone: 1
bronze: 2
iron: 2
Miner 2 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 4 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 1
food_production: 2
trade_distance_over_water: 3

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: research


Cities

City Slots: 3

Metropolis

Name: Raleigh

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Columbine

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Sanctum

Name: Antioch

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Haley University of Fine Arts None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Food Node Moving Quest 4 Progress Slot 4 11 / 15 Discord Message (1426731155201200239)
Food Node Creation No Slot 0 2 / 20 Discord Message (1430030620884730009)
Moonstone Luxury Node No Slot 0 2 / 18 Discord Message (1430753237920645160)

Modifiers

Field Value Duration Source
money_income 75.0 -1 Mercantile Vassal
stability_loss_chance -0.15 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1426447195841888297