General Information

General
Stability: United
Stability Gain Chance: 35%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 7
Rolling Karma: 2
Temporary Karma: 0
Income
Money: 5385 / 6000
Money Income: 60
Remaining Import Slots: 8
Remaining Export Slots: 8
Trade Distance: 5
Miscellaneous
Origin: (C) Shattered Dominion

Notes

None

Administration & Holdings

Administration
Administration: 9
Passive Expansion Chance: 40%
Territory: 58 / 58
Roads: 30 / 42
Territory Holdings
Plains 26
Forest 10
Dense Forest 0
Urban 0
Hill 4
Mountain 0
River 3
Desert 0
Tundra 6
Marsh 0
Hazardous Land 0
Shallow Water 9
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Inherited
Conscription Type: Low
Military Funding: Extreme
Magic Stance: Bureaucracy
Centralization Law: Absolute
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Skirmish
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Tsetsl Breakers Mercantile Loyal 0% 0% 10% Hidden
Fjarar Eyjar Martial Loyal 0% 0% 10% Hidden
Tsetsl Martial Loyal 0% 0% 10% Hidden
Nashlund Mercantile Loyal 0% 0% 10% Hidden
Zhongyuan Mercantile Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Fjarar Eyjar Allied Defensive Pact Hidden
2 Tarngaka Hostile None Unknown
3 Zhongyuan Allied None Unknown
4 Nashlund Friendly None Unknown
5 Tsetsl Breakers Allied Military Alliance Hidden
6 Tsetsl Allied None Unknown
7 Radhan Neutral Defensive Pact Hidden

War

Land Units

Land Units: 6/5

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Oakling 0 4 4 6 5 1 1 1 4 0 magic: 1
wood: 1
money: 45
Ravager 0 4 4 11 6 2 0 1 5 1 magic: 2
bronze: 1
money: 45
Vortex 0 4 4 4 4 2 0 1 6 0 magic: 2
money: 45
Wyrm 0 4 4 8 5 3 0 1 5 3 magic: 2
stone: 2
money: 45
Ancient Civilian 0 4 4 6 4 1 1 1 4 0 money: 45
Atronach 0 4 4 10 6 1 3 1 5 0 magic: 2
stone: 1
money: 45
Drake 6 11 5 3 2 1 6 1 magic: 2
iron: 2
stone: 2
money: 45
Phantom 0 5 5 2 1 1 6 0 magic: 2
money: 45
Pulsar 0 5 5 1 3 1 6 0 magic: 2
money: 45
Auxiliary 0 4 4 6 4 2 2 1 4 0 wood: 1
money: 45
Classical Civilian 0 6 4 1 2 1 4 0 money: 45
Missile Ship 0 4 4 5 4 2 0 1-2 5 1 wood: 1
money: 45

Support Units

Support Units: 0/2

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Beacon 0 4 4 1 1-3 1 magic: 1
money: 45

Naval Units

Naval Units: 1/5

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Ancient Boarding Ship 0 4 4 7 5 2 1 1 4 1 wood: 1
money: 45
Elite Warship 0 4 4 9 5 3 1 1 3 1 bronze: 2
wood: 1
money: 45
Ancient Transport Ship 1 4 4 7 1 1 1 3 0 wood: 1
money: 45
Terrapin 0 7 5 1 1 1 2 2 magic: 1
bronze: 1
stone: 1
money: 45
Classical Boarding Ship 0 9 5 2 1 1 5 1 wood: 1
money: 45
Missile Ship 0 6 5 2 0 1-2 4 1 wood: 1
stone: 1
money: 45
Scout Ship 0 5 4 1 0 1 5 0 wood: 1
money: 45

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 33 37 -4 10 / 30
Wood 10 13 -3 9 / 20
Stone 23 22 1 12 / 20
Mounts 2 2 0 12 / 20
Research 5 5 0 0 / 0
Magic 21 13 8 13 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 3 1 4 / 10
Iron 12 14 -2 0 / 15

Jobs

Working Pops: 25/25

Job Assigned Pops Upkeep Production
Artificer 1 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 6 wood: 1
administration: 1
magic: 0.33
Entertainer 0 wood: 2
bronze: 1
rerolls: 1
Fisherman 1 food: 5
Harvester 1 stone: 0
wood: 4
Hunter 0 food: 2
Merchant 1 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 4 stone: 1
bronze: 1
iron: 2
Miner 5 wood: 0
stone: 4
Mystic 5 magic: 2
Researcher 1 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 8

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 1
food_production: 2
trade_distance_over_water: 3

Node: food

Classical Magic Site

Type: magic_site

Cost: stone: 2
magic: 6
bronze: 2

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Classical Home

Type: home

Cost: wood: 8
stone: 5
bronze: 3

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: food

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 1
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: food

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 2
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: research

Classical Spire

Type: spire

Cost: stone: 8
magic: 5
bronze: 3
iron: 2

Modifiers: magic_consumption: 1
iron_consumption: 1
mystic_magic_production: 1

Node: magic


Cities

City Slots: 4

Metropolis

Name: Raleigh

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Columbine

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Sanctum

Name: Antioch

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Heritage

Name: Australis

Cost: stone: 12
wood: 10
food: 10
iron: 3

Modifiers: food_consumption: 2
stability_gain_chance_per_x_foreign_cultural_pop: 3
max_stability_gain_chance_per_foreign_cultural_pop: 0.25
stability_loss_chance_per_x_foreign_cultural_pop: -3
max_stability_loss_chance_per_foreign_cultural_pop: -0.25
effective_pop_capacity: 1

Node: wood

Wonders

Wonders
Name Node Era Created Legacy Status
Haley University of Fine Arts None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Moonstone Luxury Node No Slot 0 4 / 18 Discord Message (1430753237920645160)
Bronze Node Moving No Slot 0 0 / 13 Discord Message (1437274883670282362)
Progress Quest for Spell Comp 1 Progress Slot 1 3 / 15 Discord Message (1444894944136532190)
Custom Magical Unit No Slot 0 1 / 14 Discord Message (1449953915641794670)
Search for Mythical - Part 1 4 Progress Slot 4 8 / 15 Discord Message (1475206943768576133)
Moving Mount Node No Slot 0 0 / 13 Discord Message (1475410661147410524)
Progress Quest for BIG ASS MANDRAKE Spell Comp No Slot 0 0 / 15 Discord Message (1480328718026145855)

Modifiers

Field Value Duration Source
Turns with Library 10 -1 Library District
stability_loss_chance -1.0 -1 Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
attack 1.0 -1 While friendly with Fjar Eyjar https://discord.com/channels/1188889187018088488/1197022969097093141/1462593025199968360
research_production 2.0 -1 Library District
fisherman_food_production 1.0 2 https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282